全新正版图书 面向对象系统分析与设计(U张戈电子工业出版社9787121426377 面向对象语言程序设计本科及以上人天图书专营店 下载 pdf 百度网盘 epub 免费 2025 电子版 mobi 在线
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书籍目录:
第1章 面向对象方法概述············································································1
引导案例:四大发明之活字印刷―面向对象思想的胜利·······························1
1.1 信息系统分析与设计概述···································································2
1.1.1 信息系统··············································································2
1.1.2 信息系统分析与设计·······························································3
1.2 信息系统开发方法的演变···································································3
1.2.1 系统开发生命周期模型····························································4
1.2.2 结构化开发方法·····································································4
1.2.3 原型法·················································································6
1.2.4 面向对象方法········································································7
1.3 面向对象方法的基本概念·································································10
1.3.1 对象··················································································10
1.3.2 类·····················································································11
1.3.3 抽象··················································································11
1.3.4 封装··················································································12
1.3.5 继承··················································································12
1.3.6 多态···············································································14
1.3.7 消息机制············································································15
1.4 面向对象方法的主要优点·································································15
1.4.1 从认识论的角度来看,面向对象方法改变了开发软件的方式··········15
1.4.2 面向对象语言使客观世界到计算机世界的语言鸿沟变窄················16
1.4.3 面向对象使分析与设计之间的鸿沟变窄·····································17
1.4.4 面向对象有助于软件的维护与复用···········································19
本章小结···························································································· 本章···························································································
第2章 UML概述·····················································································23
引导案例:面向对象方法的困难······························································23
2.1 UML介绍····················································································23
2.1.1 建模的原因·········································································23
2.1.2什么是UML··············································································25
2.1.3 UML的发展历程··································································25
2.1.4 UML的特点········································································26
2.2 UML的核心元素···········································································27
2.2.1 UML视图···········································································27
2.2.2 UML图··············································································29
2.2.3 事物··················································································31
2.2.4 关系··················································································32
2.2.5 通用机制············································································35
2.3 UML与面向对象的系统开发统一过程················································36
2.3.1 RUP核心工作流···································································36
2.3.2 UML支持迭代、渐增式的开发过程··········································38
2.3.3 UML建模过程产生的模型与文档·············································39
2.3.4 用例驱动的UML系统分析与设计············································40
本章小结····························································································42
本章···························································································43
第3章 需求分析与用例建模·······································································45
引导案例:自动取款机(ATM)的需求·····················································45
3.1 需求分析······················································································45
3.1.1 需求分析的重要································································45
3.1.2 需求分析的过程···································································47
3.2 用例建模······················································································48
3.2.1 用例图···············································································48
3.2.2 系统边界············································································49
3.2.3 参与者···············································································51
3.2.4 用例··················································································54
3.2.5 用例图中的关系···································································56
3.2.6 用例描述············································································60
3.2.7 用例描述中经常出现的问题····················································63
3.3 活动图建模···················································································67
3.3.1 活动图的定义······································································67
3.3.2 活动图的类型······································································68
3.3.3 基本组成元素······································································68
3.3.4 活动图建模步骤···································································74
3.4 需求分析实例················································································74
3.4.1 选题背景············································································74
3.4.2 需求规格说明······································································75
3.4.3 用例建模············································································76
3.4.4 活动图建模·········································································86
本章小结····························································································87
本章···························································································88
第4章 系统分析与静态结构建模·································································90
4.1 面向对象的系统分析·······································································90
4.1.1 问题域和系统责任································································90
4.1.2 对系统开发人员的要求··························································91
4.1.3 面向对象系统分析的任务·······················································91
4.2 对象与类······················································································93
4.2.1 对象与类的概念···································································93
4.2.2 识别对象与类······································································95
4.2.3 审查与筛选·········································································99
4.2.4 抽象出类行调整····························································100
4.2.5 类的命名···········································································101
4.3 属与操作··················································································101
4.3.1 定义类的属·····································································101
4.3.2 定义类的操作·····································································105
4.4 类之间的关系···············································································107
4.4.1 继承(泛化)关系·······························································108
4.4.2 关联关系···········································································112
4.4.3 聚合关系与组合关系····························································116
4.4.4 依赖关系···········································································119
4.5 抽象类与接口···············································································1
4.5.1 抽象类··············································································1
4.5.2 接口·················································································122
4.5.3 类版型··············································································125
4.6 静态结构建模实例·········································································127
4.6.1 识别对象和类·····································································127
4.6.2 识别属与操作··································································127
4.6.3 识别关系···········································································127
本章小结···························································································128
本章··························································································129
第5章 系统分析与动态行为建模································································132
引导案例:赤壁之战与系统建模·····························································132
5.1 动态行为建模···············································································134
5.1.1 交互模型···········································································134
5.1.2 状态模型···········································································135
5.1.3 活动模型···········································································135
5.2 顺序图建模··················································································135
5.2.1 顺序图概述········································································136
5.2.2 顺序图的组成·····································································138
5.2.3 顺序图中的结构化控制·························································142
5.2.4 构造顺序图模型··································································143
5.3 通信图建模··················································································144
5.3.1 通信图的基本概念·······························································144
5.3.2 通信图的组成·····································································146
5.3.3 通信图与顺序图··································································147
5.3.4 构造通信图模型··································································148
5.4 状态机图建模···············································································149
5.4.1 状态机图的基本概念····························································149
5.4.2 状态机图的组成··································································151
5.4.3 构造状态机图模型·······························································159
5.5 动态行为建模实例·········································································160
5.5.1 顺序图建模实例··································································160
5.5.2 状态机图建模实例·······························································165
本章小结···························································································166
本章··························································································166
第6章 系统体系结构与其他辅助模型··························································171
6.1 信息系统体系结构·········································································171
6.1.1 体系结构的概念··································································171
6.1.2 信息系统体系结构的概念······················································171
6.1.3 分层架构···········································································172
6.1.4 C/S体系结构和B/S体系结构·················································173
6.1.5 微服务架构········································································174
6.2图建模·····················································································175
6.2.1图概念···········································································175
6.2.2之间的关系·····································································177
6.2.3图的作用········································································177
6.3 构件图建模··················································································177
6.3.1 概念·················································································177
6.3.2 构件·················································································178
6.3.3 接口·················································································180
6.3.4 外部接口―端口·······························································180
6.3.5 连接器―连接件·······························································181
6.3.6 依赖关系···········································································181
6.4 部署图建模··················································································182
6.4.1 概念·················································································182
6.4.2 部署图的组成·····································································183
6.4.3 绘制部署图········································································185
6.5 体系结构建模实例·········································································186
6.5.1 系统部署图········································································186
6.5.2 系统体系结构·····································································186
本章小结···························································································187
本章··························································································187
第7章 面向对象系统设计·········································································189
7.1 面向对象设计的概念······································································189
7.1.1 面向对象设计·····································································189
7.1.2 面向对象设计的发展历史······················································189
7.1.3 面向对象分析与面向对象设计的关系·······································191
7.2 问题域设计··················································································192
7.2.1 问题域部分········································································192
7.2.2行问题域部分的设计的原因················································192
7.2.3 如行问题域的设计·························································192
7.2.4 问题域设计的内容·······························································192
7.3 数据管理部分设计·········································································196
7.3.1 数据库和数据库管理系统······················································197
7.3.2 如何设据管理部分·························································197
7.3.3 数据库设计实例··································································0
7.4 界面设计·····················································································3
7.4.1 人机界面的概念··································································5
7.4.2 人机界面分类·····································································5
7.4.3 人机界面设计·····································································7
7.4.4 界面设计实例·····································································211
本章小结···························································································212
本章··························································································212
第8章 设计模式·····················································································214
8.1 设计模式的定义与起源···································································214
8.1.1 模式与设计模式··································································214
8.1.2 模式的起源········································································214
8.1.3 设计模式的基本要素····························································215
8.2 使用设计模式的原因······································································216
8.2.1 设计模式的作用··································································216
8.2.2 如何正确使用设计模式·························································217
8.3 设计模式的分类············································································218
8.3.1 GOF设计模式·····································································219
8.3.2 设计模式的优点··································································2
8.4 设计模式遵循的原则······································································221
8.5 典型设计模式···············································································223
8.5.1 简单工厂模式·····································································223
8.5.2 工厂方法模式·····································································226
8.5.3 抽象工厂模式·····································································233
8.5.4 适配器模式········································································239
8.4.5 策略模式···········································································241
本章小结···························································································245
本章··························································································245
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本书的编写理念和建设思路是在系统地介绍面向对象开发方法的基本概念和思想的基础上,介绍UML及其建模技术、方法与应用,以及得到业界广泛认同的软件设计模式、软件开发的过程、规程与实践,并以一个丰富的案例贯穿始终。
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下载速度很快,我选择的是epub格式
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太棒了,我想要azw3的都有呀!!!
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如果不要钱就好了
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下载方式特简单,一直点就好了。
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直接选择epub/azw3/mobi就可以了,然后导入微信读书,体验百分百!!!
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特好。有好多书
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这里能在线转化,直接选择一款就可以了,用他这个转很方便的
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